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Cryavoss

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Name: Cryavoss
Species: Magic Saturated Ghost Crab
Alignment: Classified as Neutral/Rogue

Height: 43 meters
Length: 46 meters
Mass: 43,000 tons

Powers:

Ice Pick- The right claw of this monster has the shape that resembled a pick-axe, the back of it has some weight which leads a flat end with a sharp point. The claw can still open to pick things up as most crab claws do, but that is rather a secondary function. Cryavoss' pick-claw is made for chipping and cutting through giant packs of ice, though she can easily turn it on an unsuspecting kaiju for horrendous affects. The crab is very fond of digging her pick into the edges of a kaiju's armor and wrenching them from the creature's body to leave it helpless and in mind boggling pain. Though even if she can't dig into the soft flesh, her pick still works quite well against most forms of armor, some of the heavier stuff will be cut through with the help of her hammer like claw.

Artic Sledge- The left claw on this monster is huge and bulbous in comparison to her pick-claw. This is mostly used for fending off powerful blows from other monsters and grappling with them to either toss them about or to crush weapons. Cryavoss can also use this claw in tandem with her other one, once she has her foe pinned she will place the pick against the armor of her foe and then use her hammer claw to power the bladed pick through the creature's armor like butter.

Frost Shell- As one might expect from a crab, Cryavoss' armor is second to few and can hold out against titanic blows. In fact because of her curve on the shell, bladed weapons will slide right off unless they are impossibly sharp and so far not many have accomplished this feat. Blunt force attacks have the most affect on her shell and if enough powerful hits get her, Cryavoss' shell will begin to splinter and crack under the pressure. The shell and most of the crab's body look almost see-through, like they are made out of very thick ice or glass. While this has no obvious affects, when Cryavoss is surrounded by ice and snow she will just vanish into the landscape, though the downside is clear as she must stay in artic climates to be able to use this skill at all, or at least one would think.

Blizzard Storm- There are three spikes on the back of the crab's shell, one large spike coming from the center and two smaller ones on either side. The main spike has a small hollow hole at the tip and it can focus the water in the air into a sudden blast of frozen wind. The blast has been known to knock other monsters over and dent most forms of armor, if her target is in water at the time it will now he frozen. The two smaller spikes have a more wide ranged affect as they summon a mighty blizzard, this will not stop most kaiju level monsters, but it has another affect that the blizzard allows Cryavoss to use her clear shell to completely vanish, like a ghost.

Frozen Legs- Cryavoss' legs end in sharp spear like points that stab into the frozen tundra that she calls her home. This gives her an unparalleled agility on the ice and combined with her already swift legs she can quickly overwhelm monsters who are not suited for her favored terrain. On the inner parts of her legs are little hooks, these can grip the sides of rock or ice and let the crab move up vertical surfaces like her insect cousins. Another use for her leg adaptations is that she can climb or jump onto taller monsters and rip into them, or if they are grounded she will do a dance like motions to rend what remains of her foes limb from limb. On top of all this her legs are extremely strong, letting her move swiftly over vast distances and keep up a rapid pace for as long as she needs. Cryavoss is  also a great jumper, thrusting all her legs down at once she gain gain nearly 50 meters straight up or in an arch.

Weakness:

Steamed Crab- As one might expect of an ice born creature, Cryavoss does not deal well with sudden temperature changes. While she can move freely into warmer climates with little to no affect, fire, explosions and heat based weapons serve to pain her greatly and stress out the crab.

Finisher:
Arm and Hammer- With a leap Cryavoss will crash into her foe's skull with her shell and send them to the ground, stunned. She will then skitter up onto of the target's chest, stabbing her legs into the surrounding flesh so that she will not be knocked off. Then the crab will place the tip of her pick on the center of the other kaiju. Finally she will raise then bring down the giant hammer claw, the raw force will shatter any bones in the chest as the pick rips right through the monster and is impaled through the ground(ice) under the beast.

Personality: Cryavoss is very fond of her artic home, in spite of having a more tropical life before her change from a normal ghost crab. Oddly enough her favorite color happens to be white and she becomes highly interested whenever something clashes with the background of the ice. Most of the time this ends up being patches of rock or even small forests of green in the summer months, such things Cryavoss will ignore when she comes across them. But this also means she is drawn to the few scattered human towns and villages that manage to scratch out a living. When encountered the crabs treats them like an infestation and jealously guards her habitat in spite of the fact that the humans might not be doing anything wrong or harmful. She will treat other kaiju and magical beings the same way, so it is possible the crab might just be highly territorial. Cryavoss has an intense hate for the penguin monster Imperior and will go out of her way to enrage the beast by attacking the villages under his protection or piling up small mountains of dead penguins for the kaiju to find later. In battle the two seem unable to completely kill the other, as Imperior lacks the speed to chase the crab down and Cryavoss will not follow the penguin into the water where he has a greater range of motion. The crab seems to have many higher brain functions and will plan out elaborate ways of getting those she hates back or setting traps for them. One notable time was stabbing a few dead penguins onto her main spike so that she could fire them with a gush of wind when Imperior next opened his beak, the result was a violently ill giant bird who couldn't fight for days. Besides her hated foe, Cryavoss shares a rivalry with a fellow giant crab, Ignivice. Being opposing elements as well as similar species, most thought the crabs would tear each other apart, yet in spite of how many times they clashed the two have never caused serious damage on one another. When they do meet they will forsake their elemental powers and just go claw to claw, often locking them in a test of brute force as they push each other around. If another monster happens upon them while fighting they will turn their full fury on the intruder until it is dead. The two crabs will then resume their match of strength. While not true friendship of any means, Cryavoss and Ignivice seem to at least tolerate each other enough to see that they are equals.

Description:
Cryavoss has an oddly upright look to her as her legs are positioned under the main bulk of her body, raising her up off the ground higher then normal crabs and lets her have a better range of motion with those limbs. The tips of those legs look almost like chipped ice spears, forming a diamond like point with flat sections on all side of the blade. From there it goes into your normal insect like leg. Cryavoss has only four legs, each pretty much like the other. On the inside are the small clear hooks, traveling more of the length of the leg as they end at what would be the 'knee' joint. All together her shell looks pretty much like a giant blown up version of a ghost crab, though the rim of the shell it curved upwards in an almost dramatic swoop. The main difference is that it looks made of ice or a thick glass, while one can't see objects on the other side of Cryavoss, it is possible to see bright lights. The closer to the center of the body one gets the darker the shell is, until it forms a heavy blue around her face, stomach and back area. In the center of the shell is the long middle spike and it sits on a small hump, angled almost parallel with the shell as it's tip ends only a few meters from the edge of her shell. The two other spikes are half that length, positioned and angled much the same way as they sit on the opposite ends of the small hump in her shell. All the spikes are rounded sides and hollow tips which end in small openings for her ice based attacks. On the front side of the crab is her head, built into her shell like almost all crab's are. The eyes are light transparent blue, looking like that of her base species. Cryavoss' mouth on the other hand looked something like two upright buzz saws, flanked by smaller mandibles that look like mini ice-sickle like spears, ready to guide food into the crab's waiting maw. The right claw is connected under the lip of her armor, in a sort of sunken in bit of armor to protect the base of the joint, but still gives her full mobility. The arm itself is rather thin, leading into a comparatively long claw. The claw is shaped roughly like a giant ice pick, a heavy flat base at the beginning, turned upwards so that she can hammer it with the other arm, swooping out into a long flat, almost shovel like end that is quite sharp. On the underside of this claw is the thinner bottom half that barely reached 2/3rds of the claw, it is very thin, having a slight dip in it with toothed edges to give Cryavoss a better grip. The massive left arm is roughly square like in design, though all the edges are rounded, making it look a little bulbous when compared with the other arm. From the base up the limb is almost twice the size of the right and is heavily muscled, perfect for gripping and tossing things around. The bulky claw ends at a dull point and when it splits open, the bottom half is shown to be very think as well with a sort of ruffled design on the edges. On the bottom of the lower half, the claw is perfectly flat, letting it act as a hammer when brought against the equally flat end of the ice-pick, letting Cryavoss perform her signature staking move on her foes. Finally for her color, the crab starts out clear at the edges and slowly turns white the closer one gets to her center, the white then goes to a dull blue and that blue to a much darker shade at her core.

Origin: In this time of high magical output, with old myths coming out of dormancy, completely new ones have started. Some creatures show a high affinity to magic and are drawn to it like moths to a flame, those who are highly in tune with it tend to grow in size and take up different magical traits. Cryavoss is thought to be one of these as she shows no relation to an elemental or any other magical being.
(Cri-a-vos) A mix of Cyro and Vice...with an 'A' thrown in for the hell of it.

Why am I making another crab? Well GR doesn't have any and I love the little buggers to death! In fact, if all turns out well we might be getting four crab-esk or lobster-esk monsters.

I'll explain that later though.

Cyravoss started as an off comment made by Crim when I was talking to him ages ago on the Tarriod profile and he brought up how freaky ghost crabs were. And nearly a year later my mind went "Ghost=white=ice!" thus my gal here was born and now lives to make GR-Imperior's life a living hell. And she's damned good at it.

She has no tributed to anyone, thoughher claws are based on a hammer and pick0axe while her legs are like those of climbing hooks as well as those clawed boots.

In case you guys are wondering, Ignivice is another crab going into GR and is inspired by/owned by Angenon58 or Ang for short. A fellow kaiju and character writer, if he ever gets his stuff up on DA.

I had way too much fun making the first gost crab on DA and I hope you all will enjoy her as well as Ignivice who shall be coming along in short order.
© 2011 - 2024 Ravensaurs-Rex
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Crystaldemon93's avatar
There're the freakish little ghastly bastards. All and all she's a neat character and an awesome addition to your list of cras lol