Species: Cyborg Styracosaurus
Alignment: Chaotic Neutral
AMMO Rating: Potential rating of 6 Threat level of 3
Height: 32 meters
Length: 60 meters
Mass: 65,000 tons
Grinding Skull- What was done to Matilda's skull was either pure mechanical genius or mechanical insanity, which it is has been a rather hotly debated topic both within AMMO and outside it. Once her flesh was stripped away her horns were pulled out of socket and refitted with motors and rivets which let them spin at high speeds to act like a drill. Not only her nose-horn received this treatment but so did all of the horns that naturally sprout from a styracosaur's frill. However the empty space on her frill was not overlooked, between each of the frill-horns is a strip of metal infused to bone which hosts a small belt with rotating teeth similar to those found on a chainsaw. This rather gruesome sight is Matilda's main weapon, even a glancing hit from her swinging head can open deep grooves and rip apart even the heaviest armor as if it was a simple tin-can. In battle Matilda charges first and then stabs up with her drill like nose horn before shaking her head side to side, slashing and goring with a truly deadly vigor that far outshines her small size.
Steel Skeleton- In life several large spike like bones that grow out of the creature's back, they were set into heavy bone-plates that are hidden just under the skin these act like a second layer of defense help protect the ribs and organs of the monster. In death however the plates are fused with metal much like the rest of Matilda's skeleton and offer protection to the host of mechanical implants that keep the creature alive in the barest sense of the word. The metal coating the bones is natural in makeup, similar to the deposits found in blood, this metal enforces the already extremely tough bones that hold up the monster and create a very formidable armor to make sure Matilda's bulldog like tenacity can be used to it's fullest. Being that she no longer has flesh, Matilda is immune to a great number of effects that plague some of the less mechanized cyborgs and of course purely organic monsters. These effects list anywhere from fire to most germs and a rather wide array of acids.
The Boiler- Taking up what once was Matilda's chest and stomach is a massive boiler engine fueled by a pilot light near the base of the cyborg's neck, which would normally be hidden if not for the fact that Matilda is missing her lower jaw, the flame can be seen glowing from both her nostrils and eye-sockets to give the cyborg a rather intimidating appearance. However, Matilda can send a blast a fire through the ports in her nostrils, shooting either twin jets of flame or short balls of flame that can explode with concussive force. As her body is made out of metal, heat transfers very easily and when her boiler begins to heat up Matilda's body can become scalding to the touch as it cuts and grinds away at flesh.
Short and Stout- Being a little on the small side for a monster makes it harder for Matilda to make good use of her stout nature to push and shove larger, heavier targets. It also makes it easier for an enemy to pick her up and manhandle the cyborg, while hard considering all her defenses it is far from impossible and a good toss could be all that separates victory and defeat. This weakness is only exaggerated by Matilda's utter lack of any ranged weaponry, any enemy with a longer reach, the ability to fly or powerful ranged weaponry can make it a real struggle for Matilda. In spite of these weaknesses she can still bulldoze her way into trouble to make it out alive.
Ground to Paste- Hooking her foe with that horn of her's, Matilda will gore and toss her head until she can fling the target onto her back where they will be impaled by the spikes. Once wedged she fires up her drills, stabbing with her spinning horn to make sure they don't fall off the grinding back spikes. She will then use her drilling tail to smash the creature down on the spikes to slowly grind muscle, flesh and bone to a bloody paste.
After she was turned into a cyborg, Matilda was stripped of almost all her flesh, as such she resembles a walking styracosaur skeleton which is infused with a chrome like metal. She isn't quite all bones, many of the monster's muscle structure remain though likewise fused with metal and cable, creating a mesh like web across her bones which created a rather grizzly sight. Her chest cavity and stomach are used to house the machinery that runs Matilda, as such she doesn't look quite as thin as a true walking skeleton might, a large metal dome is fused with her ribs to give the illusion that she has a lower half. Starting at her head, Matilda's skull resembles that of her now extinct cousins, barring the lack of a bottom jaw and robotic enhancements her skull would not look too amiss at a museum. On her snout is one very long horn, curved slightly up and back it has small circular metal implants that protect, strengthen and enhance the horn's penetrating power when Matilda fires up her gears and lets the weapon spin like a drill. Behind her horn are her eye-sockets, replaced with clear optics with a silver center, more often than not they reflect her pilot-light to make it seem like her eye-sockets are burning. The flame-nozzles built into the dinosaur's nostrils flare up and burn when her emotions, a stray snort could cause a small jet of flame if the cyborg isn't careful, normally her nostrils just glow or flare up ominously. Moving back up along her skull is the ceratopian's long, swept back frill which sports numerous spikes along the rim. On the 'face' of the frill her number is shown in a dark metal casting with '00' on the left and '12' on the right. Though smaller each of these spikes also spin like the main horn and of course sport the circular nodules that let them deflect hits and screw into flesh with shocking ease. In the gaps between these horns are motorized belts with teeth on them, making sure no space is wasted in the destruction of any who stand against AMMO. These teeth whirl into actions, ready to parry or ravage anything that manages to slip between the rotating horns, together these weapons are flat out destructive. All of Matilda's horns are coated in a dark black metal, making them really stand out against her shiny, chrome hide while the motorized teeth are decked out in the same black metal to better outline her fearsome skull. Metilda's neck and shoulders are very thick and heavy, even with her skin gone they remain very broad and able to take on massive strain. Her front shoulders have a very adjustable sockets, she can bring them under her for a good charge or pop them out into a secondary joint which lets Matilda take up a more wide-legged sort of bulldog stance which lets her just sit there and maul until her wired heart is content. Moving down from her shoulders are her front legs, similarly they have changed little from her based mutation, however the muscles that once drove them had to be fitted with heavy pistons to make sure they could continue to work as effectively as they once did in life. As such the muscles built into her legs are now stretched over these pistons where both machine and flesh push and pull as one. Though heavier her back legs more or less mirror the front pair, with the exception of the odd double ball-joint her shoulders have. Her back is largely exposed bone and muscle, all coated in the flexible metal while something that looks like a large oil-drum now replaces her organs, fused with Matilda's rib-cage which tightly wraps around it. The drub feels into the fuel lines that lead up her neck and the electrical lines that power her tail, making it look a bit like a cast of what her lower half should look like if she had flesh. Stretching out over her ribs are three large plates of bone which added extra protection in life and in her rebirth, now coated in metal these heavy plates serve to house six spike like bones pushing out from her back. These spikes sit in two rows, the first starting out just behind her shoulders and the the final ending just before her hips, not sharp so much as imposing and a bit on the dull side, AMMO outfitted the spikes with nasty drill like grooves and the ability to spin much like Matilda's horns, similarly they to are cast in the black metal. Between the rows of spikes are two rows of motorized strips of teeth built into the plates and anything that is speared on the spikes and unable to move is soon chewed up. The final weapon in Matilda's arsenal is no less as destructive as her others, but perhaps not nearly as awe-inspiring. Her tail has been replaced with a giant, very flexible drill made out of several interlocking sections, each section has four spikes designed for grinding and between these spikes are the very familiar stripes of motorized teeth that appear everywhere else on the cyborg's body, making the tail a strange hybrid weapon with few equal. Each section can rotate on it's own, they can all spin together or each rotate in another direction to complete this nightmare of a weapon. The small spikes and teeth are of course coated in the same black metal to keep her coloring simple and a bit striking when overlaid with the dominating chrome of her body.